In the previous post I’ve mentioned improving performance of the map/layer update() methods. Since sharing is caring, I think I’ll ramble about that for a while now, and hopefully help someone out if they happen to come across this post. Let’s start with the basics.
In an even earlier post, I…
Random helpful tip, for the map editor portion of your engine you might want to think about implementing Bresenham’s Line Algorithm for modifying tiles. It removes error when changing individual tiles with fast mouse movements. :]
Posted up a quick gameplay video on Youtube.
In other news - controller support has been added to the game, along with some balancing tweaks. Aaand that’s I think - time to stick a fork in this burger, and move onto project # 2 :)
Looks like a fun idea, great job!
the first picture come from the cover of the Hiroshima-Nagasaki Document by by Kiyoshi Awazu, Kohei Sugiura + Kazunobu Shimura (1961)